Sep 19, 2009, 07:43 PM // 19:43
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#2
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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The funniest part in that interview was when Izzy said, "When we balanced Smiter's Boon..."
Nice find, I really like Kill Ten Rats's interviews.
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Sep 19, 2009, 07:49 PM // 19:49
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#3
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Krytan Explorer
Join Date: May 2009
Location: Devon, England.
Guild: Desolation Lords [DL]
Profession: E/Mo
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Quote:
Originally Posted by Puebert
The funniest part in that interview was when Izzy said, "When we balanced Smiter's Boon..."
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Yeah Izzy really hates Smiters.
& I agree, good find right thar.
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Sep 19, 2009, 07:57 PM // 19:57
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#5
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Desert Nomad
Join Date: Mar 2006
Guild: DPX
Profession: R/
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Quote:
Originally Posted by Linsey
We’ll be able to balance specifically for Sealed Deck without causing problems in other areas of game.
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That is very interesting,I thought they couldnt change skills in seperate pvp area, I though that was a secondary reason HB is being removed.
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Sep 19, 2009, 08:06 PM // 20:06
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#6
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Linsey: Monks are the primary solo farming classes for PvE, obviously.
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I lol'ed. Nice SF denial there, tool.
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Sep 19, 2009, 08:10 PM // 20:10
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#7
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Desert Nomad
Join Date: Apr 2006
Location: Scotland
Profession: W/N
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>When we find a class combination where the secondary is stronger than the primary class, we usually end up changing that
So buff the Dervish?
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Sep 19, 2009, 08:10 PM // 20:10
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#8
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Hall Hero
Join Date: Aug 2005
Profession: E/
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I think they mean Xenex, by making the decks, they were able to choose which skills were available, and therefore balance those.
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Sep 19, 2009, 08:20 PM // 20:20
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#9
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Krytan Explorer
Join Date: May 2008
Location: New Jersey
Guild: League of Elite [LoE]
Profession: D/
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Quote:
Originally Posted by Inde
When we find a class combination where the secondary is stronger than the primary class, we usually end up changing that.
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What's a dervish?
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Sep 19, 2009, 08:22 PM // 20:22
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#10
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Furnace Stoker
Join Date: May 2006
Profession: R/
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I thought it was really clear what they meant. Sealed deck play means they can ban or restrict certain skills or skill combinations all they want, which gives them an extra dimension to play with when trying to balance the format.
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Sep 19, 2009, 08:24 PM // 20:24
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#11
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Jungle Guide
Join Date: Aug 2005
Location: Bellevue, WA
Profession: W/
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This part was most interesting to me: "One of the big things we’re going to do is focus more on a smaller number of game types for GW2 instead of the fifteen or so game types in GW1".
So probably at least:
- World vs world pvp where you can join up solo
- GvG
- HA or its equivalent (maybe different # of people than GvG)
- Rated team arena (not necessarily 4v4)
- Random arena (just because it's so popular in GW1)
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Sep 19, 2009, 09:08 PM // 21:08
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#12
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
Originally Posted by Gigashadow
This part was most interesting to me: "One of the big things we’re going to do is focus more on a smaller number of game types for GW2 instead of the fifteen or so game types in GW1".
So probably at least:
- World vs world pvp where you can join up solo
- GvG
- HA or its equivalent (maybe different # of people than GvG)
- Rated team arena (not necessarily 4v4)
- Random arena (just because it's so popular in GW1)
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This list is too long. There's no need for the subpar nature of random arenas when World vs World can handle solo and groups for casual pvp fine. There is also no need for wildly divergent GvG and HA modes. Remember that HA takes place in the mists - but that's where world PvP is happening now.
What I would expect:
- world pvp
- rated gvg
- unrated/pug gvg (that was the purpose of HA, but we don't need separate maps/mechanics to accomplish it.)
- MAYBE a small team format, possibly with a sealed deck twist.
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Sep 19, 2009, 09:12 PM // 21:12
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#13
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Izzy got the Assassin's niche wrong.
Also, When we find a class combination where the secondary is stronger than the primary class, we usually end up changing that should be When a class isn't functioning like intended, we make sure it will.
Last edited by Arduin; Sep 19, 2009 at 09:14 PM // 21:14..
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Sep 19, 2009, 10:32 PM // 22:32
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#14
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Krytan Explorer
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Quote:
Originally Posted by Izzy
particularly for more casual players
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so, that's why I always think Izzy's updates fail, I can't understand because I don't play enough
of course, smiter's booning smiter's boon immediately solved the smiting problem, I don't think Ogden agrees, but he's too much of a casual player to understand
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Sep 20, 2009, 01:07 AM // 01:07
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#15
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Desert Nomad
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Quote:
Originally Posted by Sarevok Thordin
>When we find a class combination where the secondary is stronger than the primary class, we usually end up changing that
So buff the Dervish?
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Or... Nerf Soul Reaping?
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Sep 20, 2009, 02:54 AM // 02:54
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#16
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Wilds Pathfinder
Join Date: Aug 2007
Location: SATown~Tx
Guild: Guild Hopper!
Profession: R/
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Quote:
Originally Posted by Gill Halendt
Or... Nerf Soul Reaping?
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Or revert ursan blessing and everyone beniefits.
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Sep 20, 2009, 04:16 AM // 04:16
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#17
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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Quote:
Originally Posted by izzy
For Guild Wars, we had two big demographics of players — PvP and PvE — and we tried to make all of our skills work for both player sets. There are some skills that work well in both PvE and PvP, but not all of them. Going into Guild Wars 2, we now recognize that we have two different game types. We need to address the different needs of each game type without negatively affecting either one. If we don’t properly handle skills in both formats, we end up hurting both games. Every profession needs a niche in both game types. Right now in GW1 we have classes in PvE and PvP that are used very infrequently. As we enter GW2, we’re going to do a better job identifying these issues up front.
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THIS is what shined the most IMO. It's nice to see that they are actually learning from all the mistakes and difficulties that have been made over the years (with new professions too).
Hopefully this means they will actually design GW2 so that all classes will have a place, instead of say mesmer being powerful in PvP, but lacking in PvE.
This actually puts a bit more faith in me for GW2, but I still can't wait to hear about the system they'll actually put in place, specifically PvE. PvE in GW1 is.. well... frankly it's pretty boring. A lot more challanging and fun then most other MMOs mind you, but the redundancy after reaching level 20 so quickly is a drag.
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Sep 20, 2009, 04:29 AM // 04:29
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#18
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Quote:
Mesmers manipulate how you’re able to play. They’re one of our primary hex classes and are good for interrupts and debuffs. They also have one of the stronger energy gain lines in the game.
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That worked well in PvE before hard mode. I have yet to see much PvE split changes to help balance non-damage play styles for PvE play.
One huge difference between Guild Wars and Magic the Gathering is cost. The only possible way to be good at Magic is put hundreds of dollars every year for Standard or thousands for Vintage formats. Guild Wars lets good players play.
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Sep 20, 2009, 10:00 AM // 10:00
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#19
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by Linsey
(Mesmers) also have one of the stronger energy gain lines in the game.
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This hasn't been true for years. Auspicious Incantation is decent, but only when you can't fit GOLE into a build or when GOLE on its own isn't enough.
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Sep 20, 2009, 04:49 PM // 16:49
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#20
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by draxynnic
This hasn't been true for years. Auspicious Incantation is decent, but only when you can't fit GOLE into a build or when GOLE on its own isn't enough.
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Or when you aren't a Necromancer primary :|
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